package com.baseinfinityrun;

import com.badlogic.androidgames.framework.Game;
import com.badlogic.androidgames.framework.Screen;
import com.badlogic.androidgames.framework.impl.GLGame;

import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;

public class LoadContent extends GLGame
{
	public Screen getStartScreen()
	{
		Assets.Load(this);
		return new GameScreen(this);
	}
}
